algorithmic modeling for Rhino
Hi Everyone
I'm trying to simulate a surface inflection like in the image below
I tried a simple definition that I found in the forum and adjusted it with kangaroo collide surf component to simulate the applied pressure
but:
1. the mesh comes out very edgy and behaves more like fabric than parer
while I need it as stiff as the paper model
2.another problem is that when I move around the collision brep the surface suddenly tears apart
any ideas to any of these problems?
also please refer to the attached definition- maybe I'm missing any important settings?
thanks in advance for help!
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