algorithmic modeling for Rhino
Hi everyone,
I have been having trouble with this for a while, basically what I am trying to do is panalise this surface.
Except I am able to do it with the UV direction crossing the surface as normal, but what I would like to achieve is the top, where what looks like volcano holes, is the direction which the panels go up to.
So basically I want the U to be the base boundary and the V to be the top of it. (I think)
If that makes no sense I just want the panels to run vertically to the holes.
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It could be good if you draw what you want. Just alignment on the holes, could be done with geodesic distance from the edges of holes ....
The only thing I did is to mesh you surface with quad. You could use Rhno 6/WIP/Serengeti with the command quadmesh, and choose the option to not follow the curvature but only follow the seams
I would like to send you what I have done but every time I open the file it takes forever to load!!!
I don't want you to have to wait for it to calculate for 10 minutes... do you know what the problem would be? I understand I would need to clean up my trees but I do not know where to begin.. lol
If I sent JPG would you be able to have a look over it for me please?
I have attached anyway if you cannot help maybe someone else can.
I dont understand why there is some points out in space and the other one I dont know why there is heaps of circles on one spot when I just oriented them to the centre point, why would there be heaps of centre points there?
I remember a Python script done by someone in this forum I think it can flip the UV in multiple directions,
search for it
Maybe this? from Djorde
http://www.grasshopper3d.com/profiles/blogs/reverse-and-swap-u-and-...
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