algorithmic modeling for Rhino
Hi Mostapha,
I have the following definition:
void brightfunc Woodgrain_b1
4 dirt dirt.cal -s 0.008
0
1 0.15
Woodgrain_b1 brightfunc Woodgrain_b2
4 zgrain woodpat.cal -s 0.016
0
1 0.55
Woodgrain_b2 texfunc WoodGrain_tex
6 xgrain_dx ygrain_dx zgrain_dx woodtex.cal -s 0.01
0
1 0.075
WoodGrain_tex plastic WoodGrain_NonColor2
0
0
5 0.364 0.187 0.072 0.006 0.0
This creates the texture (on the table) below:
Is it possible for me to use a multi-modifier material like this in Honeybee ?
Thanks,
Sarith
(Update: I figured out a hack to do this in MSH2RAD but I still don't know if it is possible to add this to the Honeybee Library).
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Hi Sarith, Yes. It should be possible. Here is an example for water. You need to add each material to the library separately and then you can apply them to HBSurfaces.
Mostapha, thanks.
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