algorithmic modeling for Rhino
Hello all,
I was wondering if there is a way to create a camera/ a definition, or may be a script that adapts the camera to simulate the eye view?
In other words adapts to the lighting condition like our visual system. I am trying to animate a camera in a buiding, then I realized that I have different lighting conditions along the camera path and I wanted to be more realistic. I remember in (strategy) games the camera used to adapt to such conditions (ex. outdoor to indoor).
I don't know how exactly this can be done.
Any thoughts are appreciated.
Thanks in advance!
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Camera sensitivity is defined for your current renderer. Each render engine (or even render mode) has its unique parameters to control final image brightness... most engines don't expose those parameters to GH. So in general: no, you can't. There might be a way for your specific situation though...
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