algorithmic modeling for Rhino
Hi,
I am trying to generate some points inside the curved cylinder and make a voronoi rods.
I am using the algorithm that some guys have given me. I don't think the algorithm is wrong, but I can't really find the error.
Plus, is there any rendering algorithm that works faster than Cocoon ?
Only I want is just a shaped of bone to analyze mechanically, not the art.
Thanks.
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Is there any reason to make the voronoi in separate surfaces, rather than in the whole brep together?
You can also try with geometry wrapper or milipide to wrap curves.
Thanks. But I was trying to make the rods inside the curved cylinder, not on the surface of it...
Well, I am studying the mechanical property of voronoi tesselation and that's why I am sticking with voronoi...
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