algorithmic modeling for Rhino
Hey guys,
I downloaded a vb script of packing circles, then extruded them into cylinders and played with the depth.. I want to unroll this and fabricate it with sheet material. But first, to roll a piece of paper into a cylinder, the edges have to overlap. How do I do this in grasshopper? Also, How do I find the intersection points of one cylinder to another? I've tried using intersect Brep|Brep but nothing comes out =(
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Hi,
try using delaunay edges with the circle centers as input. Go through the resulting connectivity diagram and wherever the length of the delaunay edge (the distance between the circle centerpoints) is equal to the sum of the respective circles' radii, you have a connection. Calculate the angle of each circle's connection points in relation it's center and multiply by it's radius to get the unrolled position of the connection points. You might want to subtract the position of each circle's first connection point from the rest, to make each unrolled cylinder start with a connection point.
There might be an easier way, taking advantage of Grasshopper's many tools, but this is how I would do it.
I don't know how you plan to unroll your cylinders, but if you draw them as rectangles with the same height as the cylinders and the same width as the cylinders' diameters, you just add a constant to the widths to get an overlap.
Good luck
/Ola Jaensson
Sure. I started doing a bit of the unrolling too, but it's very unfinished and uncommented. Maybe it can be of some help anyway.
/Ola Jaensson
It looks like you could take pairs of intersection points and then find the midpoint between them.
Chris
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