algorithmic modeling for Rhino
Hello all,
I made a spherical rhododendron by projecting one onto a sphere, and rejoin the points. The next step would be to make some MC escher like interlocking shapes instead of a simple rhododendron... confused as to how I would go about that. Any ideas? Basically they do not interlock now, but I would like to see these parts interlock in cool ways..
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https://3dwarehouse.sketchup.com/collection.html?id=8f0e8922-36a2-4...
MCEscher... A favourite of mine... I produced these in the sketchup warehouse.
I'll help once I've taken a look.
seems like the starting shape isn't internalised. any chance you can internalise it?
hey i just checked, it is internalized? Anyway these are some examples of what i am trying to create. More like a 'sphere puzzle,' where the shapes interlock in cool ways. I am projecting from an interior object, so I am not sure whether to project the design or what...
Thanks
In terms of surface tessellation, is this the best method? Project from the interior, reconstruct on the surface, and then extrude back down?
It looks like a fun object. I'll give it some thought. As for the internalisation - it was because I didn't have Lunchbox installed and therefore didn't have the dodecahedron. Got lunchbox now though.
Okay cool. I can do this no problem on a 2D surface. Making puzzles using voronoi or the similiar. But on a sphere is much more tricky.... projecting interior shapes seems to be the only way to get 'equal' pieces on a sphere.
I agree, uv mapping only works for polar tessellation providing you correct for distortion at the poles. a uv method might work for the first image, but for the other two images, the approach you're doing seems reasonable.
I've suggested to do the tessellation before the projection in the attached file. There may be a more elegant mathematical way to do it though.
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