algorithmic modeling for Rhino
Rhino does not have billboards, though it is possible to draw them yourself using a display pipeline. Any images Rhino draws though need to reside on the disk I think, you cannot load one directly through memory.
Is that acceptable?
I send a file with one text tag and one image. The text always is in front position to the camera, but the image not. How can i do that?
That's not an image, that's a mesh with vertex colours. Is that really what you want to draw or is that what you think you need to do in order to draw a texture?
I attached a file with 2 C# components. One which generates a bitmap, and the other which draws a bitmap. Turns out you don't actually need to write it to a file this way.
It uses a drawing function which positions the bitmap at integer coordinates and doesn't allow for rotating/scaling. It also doesn't support depth buffering since it draws in screen space. Lastly, I have no idea whether this method is new in Rhino6. If it is and you're running Rhino5 it might not work at all.
That's what I needed.
Thank you very much
Best
Patricio
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