algorithmic modeling for Rhino
hi andrew,
i'm a rhino mac/explicit history user trying human plugin that is working also under mac.
i'm loving cycles render driven from grasshopper, but nathan told that is not yet public available.
using rhino windows and human plugin together can i bake materials, see textures and texture mapping in cycles engine instead of rhino render?
could be possible in the future to bake the grasshopper objects choosing if they will be polysurfaces or meshes?
thank you very much,
your work is great,
roy
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I don't know anything about cycles - but I assume it works with materials/textures the same as any other render plugin, so Human should work with it just fine. As for baking, I'm not sure I understand the question - you can bake polysurfaces or meshes currently with Human - it bakes geometry in whatever format you give it.
yes, it was my mistake, thank you
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