algorithmic modeling for Rhino
I am in need of help on figuring out how to wrap a curve around a brep much like project to surface but this being a brep. Essentially I am modeling a dragon around a tower but I want to come out of tower rather to be on it. SO it has to start at tower wall, Ive tried to divide the curve and evaluate points on to surface but it isnt working properly
Any help would be gladly appreciated
Thanks
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have you tried pull curve?
Can you guide me to where I can find a tutorial I am not sure what to plug the pull output into.
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