algorithmic modeling for Rhino
Hi.
I'm trying to change my geometry based on its relationship to other, spcified, points.
As an input I have my geometry as a DataTree, and I want to swap the points that are close enough to the magnet-points with transformed ones.
My problem is that I don't know how to traverse a DataTree, and in the RhinoCommon sdk I can't find any documentation.
Any help would be appreciated. A link to documentation likewise.
Cheers, Peter.
Tags:
I found an example of how to traverse the tree, although in my example, I am not sure if it actually goes through the whole tree, a few points seems to be missing ? ...
Where I get an error, is where I try to replace the point (tree - branch - item) with the modified one. How can this be done?
private void RunScript(DataTree
endPoints, List
magnets, ref object A)
{
// for each magnet ..
foreach (Point3d magnet in magnets)
{
//Loop through all branches/geometry
for(int i = 0; i < endPoints.BranchCount; i++)
{
//The path for this index
GH_Path path = endPoints.Path(i);
//The count of elements in this index
int elementCount = endPoints.Branch(i).Count;
if(elementCount > 0)
{
//The first point in this path
Point3d firstPoint = endPoints[path, 0];
Line connect = new Line(magnet, firstPoint);
// if the geometrypoint is close to the magnet, transform
if(connect.Length < 3.5)
{
connect.Transform(Transform.Scale(magnet, 0.5));
}
returtest.Add(connect);
// change the point
endPoints[path, 0] = new Point3d(connect.ToX, connect.ToY, connect.ToZ);
}
}
}
A = endPoints;
}
Just a quick correction to the previous code, it was only set up to pick the first item on each branch...
for(int k = 0; k < elementCount; k++)
{
// The k point in this path
Point3d kPoint = endPoints[path, k];
Line connect = new Line(magnet, kPoint);
// if the geometrypoint is close to the magnet, transform
if(connect.Length < control)
{
connect.Transform(Transform.Scale(magnet, 1));
returTest.Add(connect);
}
// change the point
//endPoints[path, 0] = new Point3d(connect.ToX, connect.ToY, connect.ToZ);
}
The question then remains; how can I replace an item in the Tree?
Hi peter
endpoints.Branch(path).RemoveAt(0);
endpoints.Branch(path).Insert(0,new Point3d(connect.ToX, connect.ToY, connect.ToZ);
I did it in 8 lines of code (if you don't count curly brackets as separate lines that is).
See attached.
--
David Rutten
david@mcneel.com
Poprad, Slovakia
Hi to]`s and David,
thanks a lot for your reply, it helped a lot :)
This might be useful for someone.
To traverse the path in nested loops I do it like so:
Get the max number of branches at each depth by
int depthLayerOne = tree.Paths[tree.PathCount - 1].Indices[0] + 1;
int depthLayerTwo = tree.Paths[tree.PathCount - 1].Indices[1] + 1;
It gets the last element from the list of paths, which would have the max number of branches at each depth level as indices. I add one to those, to make it easy to loop.
I can do the 0 and 1 index into the 'Indices ' array because in my case I know the number of layers in my tree.
If you don't know that in advance you can use a list to loop through.
Nested looping like so:
for(int i=0; i<depthLayerOne; i++)
{
for(int j=0; j<depthLayerTwo; j++)
{
// code
}
}
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