algorithmic modeling for Rhino
Hi
As the title states I wonder how to go about populating a surface (from Rhino) with 3d patterns, controled by attractor points.
I hope to use several patterns that is compatiable (connectable) with each other but I want them (in some places) to fade out to nothing in between the attractors.
Or maybe I should have some attractors "washing out" the surface to non populated areas, and have other attractors controling the height of the patterns.
But its important that one attractor controls one kind of pattern.
And I am a newbie in GH so any tip on where to start and to take it from there, would be much appreciated.
Hope I make myself understandable.
regards
Per
Tags:
Just to specify a bit!
My aim is: on a surface, from Rhino, distribute a number of patterns that will serve as 2d curves for extrusion. The distribution will (I hope) be controlled by multiple attractors, that is, every attractor controlling one 2d pattern and that attractor could also control the extruded z-height of that 2d-pattern.
I hope this is possible, been looking through the attractor disscusions but not found anything fitting this wish.
So, please help
Per
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