algorithmic modeling for Rhino
My panelled triangular surface has points in each intersection resulting in max 6 overlapping points in each intersection. Is it possible to group all the overlaps into its own branches? (so that I can subsequently move them as a unit and have a rough faceted closed delauney mesh.... :( my mesh is now all in pieces)
I'm thinking somewhere along these path mapping lines like if {x=x, & y=y, & z=z} sort into one index (i'm still learning how to use path mapper)
Thanks
sphoon
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Chris
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