I have been generating a grid of points from a fibonacci sequence.
I couldn't manage to get 4 pts out of it to place a surface.
Any help would be appreciated.
This isn't a great improvement, just less components, principle is the same. I had to use the VB node only because the function nodes can't generate multiple outputs for every inputs.
In your case the number of components is big because most of them are either generating the grid, or making the surface from corners. Now I am starting to think if there's a way to use the path mapper to do this.. Let me try that one out.
Permalink Reply by taz on December 23, 2009 at 3:17pm
There must be a way to do it with trees, but the path mapper isn't dynamic which makes things difficult...