algorithmic modeling for Rhino
Ah... this ... it's very easy I must say.
Good news: I can post here something for you that does "anything similar" you like: Gets a surface collection as List, modifies/rebuilds/etc the surfaces (user controlled options), divides them into DataTree(s) ... does some other things as well (like further subdivisions and other freaky things) ...and then does the "balloons" as nurbsSurface(s) sampled into equivalent DataTree(s) ):
Bad news: everything you see IS not GH components: they are C# code like this one that actually does the balloons:
Ugly news: if you are unfamiliar with that kind of freaky stuff (the code not the balloons, he he) I have a feeling that you couldn't handle the whole definition.
Anyway notify if you want it or not.
best, Peter
Better news: I've sampled some GH components that do the subdivision (classic stuff that one) into the above def : so either you use the collection of C# scripts (with the myriad of options available) or you do things the "classic" way ... and then feed the subdivided "mini" surfaces into the C# that does the balloons (obviously this is ALSO doable with classic GH components - but I don't use them any more).
Here it is
Thank you very much for your help.
I'm quite familiar with actionscript and javascript so I think I'll be able to drill down through C#.
But first I'm gonna drill through your gh )
Ah... you are a freak then (he he).
So clone the function that makes balloons and use the net thingy (or refine further the pts collection in order to have "bell" type of balloons. Tip: use 5 pts per "row"; p0,p1,p3,p4 on subsurface and p2 up in the sky [or down]: but that makes 25 pts, a bit boring to declare them ... or ... add your way:
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