algorithmic modeling for Rhino
Hi everyone,
I have a problem I cannot solve, I know is a bit of a basic thing but things are not working out at all, so I'm starting over hopefully with your help.
my question is: in a surface base how can I populate points on it (or somewhere else ) in a gradient like pattern, I mean, I use the world populate because I just need a bunch of points randomly but I need them to be populated in a decreasing/increasing way, one side having a lot and slowly decreasing to almost none.
Any ideas how should I begin?
thanks
L.
Tags:
damn, exactly like that.
is perfect!
It looks so easy.... Thanks lot.
Brilliant, as usual.
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