Grasshopper

algorithmic modeling for Rhino

I know how to control how much UVs on a surface. How does it work with mesh?

I placed some geometries on a mesh using meshbox and boundingbox. The geometries are a bunch of surfaces joined at different angles. I baked the boxmorphs and it gave me a flat surface. How am I able to attain it's 3d attributes?

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A NURBS surface is comprised of a network of U and V curves.
A mesh is comprised of quadrilateral or triangular faces defined by vertices.

The way you work with each type is distinctly different. If you want to work with the constituent components of a mesh, look on the Mesh panel. You can [Decompose Mesh] to get mesh vertices, faces, etc.

That said, [BoxMorph] should work fine with mesh objects.
Oh ok. How would I be able to lessen the about of vertices/faces? Would I have to do something like list item?

Not too sure about that. Would it perhaps be because my geometries are NURBS? Though in Ted Ngai's tutorial (tedngai.net), he said that the geometries could be NURBS, BREPS or mesh objects. It's all flat though. Feel free to have a look at the files.

Thanks for the help!
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