algorithmic modeling for Rhino
Hello everyone!
I have a quick question. I have a series of UV points running along a surface. My problem is I can make 4 point surfaces but how do I use the points to make triangular surfaces like in the image below:
Also, I'm trying to offset these points inwards (or perhaps it's a move perpendicular to the surface? I'm not too sure). I was wondering if anyone could give some tips or some help?
This is what I'm doing:
Credits to Danny Boyes for helping me with the grid system
Would be great if someone could give some hints or tips!
My files are attached below.
Thanks in advance!
Cheers,
Ra
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