algorithmic modeling for Rhino
Here a small script that allow to compute the position on an Hilbert Curve of order "n" (in my script between 1 and 10, but could be extended/removed) with a distance "d" from the beginning of the curve normalized. The beginning of the curve is d=0 and end d=1.
It ouputs the x and y on Hilbert curve. So if you input "4^order distances from 0 to 1, you will have the corners of the curve, so if you plug a Polyline component you will get the Hilbert Curve of Order "n".
The source is from here
https://en.wikipedia.org/wiki/Hilbert_curve
The idea came after seeing 3Blue1Brown:
https://www.youtube.com/watch?v=DuiryHHTrjU&t=2s
The cool thing is that if you plug a random component, it will output random points in 2d. But less quality that populate 2D.
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Very interesting Laurent. Would it be possible to constrain the growth of the hilbert curve inside of a boundary region or boundary curve? This would make a great surface texture.
Generally speeking, I don't know. If surface could be parametrized in UV, yes. For surface you could use Daniel Piker growing curve.
http://www.grasshopper3d.com/forum/topics/differential-growth-in-cu...
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