algorithmic modeling for Rhino
Can anybody explain how I can create something like this...
http://fabricatingdan100.blogspot.co.uk/2010/05/grid-analysis.html
This image particularly has the start of what I want to create...
http://4.bp.blogspot.com/_GhfLnZACRw4/S-avIWkCdPI/AAAAAAAAACc/3A26n...
I've been trying for days with every which method I can think of ... but from the blog description ... It's surely something simple.
It's kinda like Daniel Pikers Nervsys.gh but working on 3d instead of within a plane.
My latest messy attempt is attached, a mashup between the circle of hexagons I want to start with and a code-it deformation, I had been manipulating before
To recap, I want to be able to bulge up a hex grid in z as well as x,y
Tags:
appologies all....
After all that I just found the file on co-de-it.... oooops
http://www.co-de-it.com/wordpress/code/grasshopper-code
I love co-de-it
I just had a bit of a play as well...I haven't really ever dug into attractors all that much, so this one looked like a fun way to try something out (also means that there are probably a lot of other approaches more efficient than mine!). But looking briefly at the coodeit defintion, I think you may find a little more control over your geometry with this one...needs weaverbird...
edit: I perform the wb loop subdivision twice because it doesn't like doing subdivisions deeper than 3. Also, I set the depth on the stellate to zero.
and the 3dm...
In this sprawling mess of a definition above it's best at the end to "flip curve" one of the catenary sets to be guided by the other... avoids the occasional confused sail
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