i want to create a grasshopper project to define a central axis in a 3d object (like the bone in the hand for example) and to be able to cut sections of the object every x distance (like slices) so that i can create the object from these slices.
If you are after a straight axis, you can set up a line that acts as a vector, creating a plane at one end and using the line as a normalised vector, move (copy) the plane a set distance through a series component. Then use a Brep / Plane intersect component to generate the sections.
Hello!
I played around a bit. The attached definition tries to find the axis for the objects automaticly and then procedes to generate the sections. You just need to reference the Surface.The result is not always complete when the object is too bent and is on the whole very sketchy, but maybe it will be of some help.
Good luck
idtasos - you need to be more specific with your comments. I'm guessing that with a heavy file (a lot of parametric calculations) it may be your processor speed + the intense data calculations that create a lag between slider movements.