algorithmic modeling for Rhino
Hi everyone,
I'm trying to build a geometry for the roof of my new project but I'm not able to reach the result that I expected.
I'm attaching photos of what I studied on a physic model: it's something similar to sloughes on a curve surface, which regulate the entrance of light from the top inside the building.
If anyone could help me scripting the code, or at least a good start for that, I'd appreciate that very much!
Thanks everyone.
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Can you be more specific about the exact rules for your panels? From your pictures it looks as though 3 corners are always on the roof and one corner is allowed to move (along what direction? how far?). Or are the panels always the result of the developable bending of a single plate?
Thanks for the reply David.
Exactly, the panels lay on a grid composed by layers of stripes: horizontal, vertical and oblique. The sloughes are linked to three corners found in the intersection of the horizontal and vertical stripes. The fourth corner of the square slough is elevated: the direction along it can move is defined by the bending which is the result of a curve surface defined by the grid I mentioned before. So that grid flows along a surface which is previously defined in order to create a rooftop which has to lighter or obscure the inside of the building.
Don't know if I have clarified your doubts.
Thanks Ethan! I appreciate your help very much.
Now I have one more issue to solve: that grid must cover both the roof and the walls. Into the points where the stress is maximum, I need to put attractors in order to attract the stripes. The problem is that I'm not able to find and output these points. I tried with Millipede but I did not find a solution.
Any suggestion?
Best,
Andrea
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