algorithmic modeling for Rhino
Hi,
I'm looking to make a somewhat realistic rubber tree plantation, starting with one tree and making an array but applying light scale changes and rotations to the tree. But i can't seem to keep the textures on the mesh or geometry I set... I think my grasshopper file would work, all i am missing is a way to keep the textures on the tree when i set it, and bake them once i've transformed it's scale, position and rotation with the same textures as it had in the first place. It seems like it would be a common problem but i have yet to find a solution... Please let me know if you have any ideas !
Kind regards, Nicholas
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