algorithmic modeling for Rhino
I'm trying to resolve a projection of an helix to an egg shaped surface.
helix could be inside or outside it doesnt matter. but it's axe should be aligned with egg´s vertical axe
my goal would be getting a "helix like curve" with variable radio and this variation should follow the shape of an egg..
I have no idea if it is possible in a simple way.
first choice was Project a helix curve to a brep..... of course it didn't work, as i need a radial projection not a vectorial one.
Any Ideas?
I will really appreciate any help or opinion on this.
Regards and many thanks in advance for any kind of help
Tags:
map to surface
Many many thanks Michael ....maybe this could work !
I have the helix, and the egg (golden ratio egg shape)
I have "map_srf" GH element and it asks for a curve a source (?) and a destination surface (the egg) I used a cylinder same diameter of max of egg (1,4m) and same height.(about 1,9mts)
we are allmost there. ...
but spiral isnt exactly at the edge surface, is some centimeters inside (12 cm.) I'll keep trying and I'll take another look on the helix generation to see if it's a curve interpolation problem.
many thanks again.
If you put your files we can help further
I'm cleaning up files to be human readable and I'll be back.
Michael: Here is my approach (humble newbie aproach by the way)
I' allmost there... but not there yet.
your suggestion point me to the right direction but I'm missing something maybe the generation of helix is not good as I get it somewere and made a few adjustments...
I also used "brep closest point" before helix drawing, and the ressult is an incomplete projection of the helix on the egg but accurate
"map to surf" shows me an extrange aproximation but not the curve applied to the surface.
Thanks again in advance for your help.
sorry for my poor english and my poor grasshopper knowledge too ;-)
Did you see this (from TheChosenOne) already ?
Thanks a lot it seems to be exactly what I need
I'll take a look on your links
Thanks again
Fosters Gherkin comes to mind. If it's someting like this, you want to achieve, make sure your egg is a roational surface and genereate a diagonal UV-grid.
nice info, thanks. but i need a spiral with several turns around the egg.
ill give a try any way to see if I ca use some points to generate the curve.
thanks
or this:
-build the egg's axe as a line
-divide the curve according to the destinated accuracy
-move each of these points by a certain length and vector
-interpolate
you could generate the list of vectors according to the t-values of your points(graph mapper for "smooth" values)
maybe you get more control in terms of the shape and starting-/end-direction?
and you could also apply a curved axis
Thanks everyone for a lot of helP !!!
I'll check every link and suggestion to see which one is more suitable but it seems that all of them are very usefull
Thanks again
Alejandro
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