I'm trying to figure out how to take a surface and create a panel system so that the panel height is influenced by the distance from an attractor point. Something similar to the Quadlogic_C project by StudioMode
http://modelab.nu/?p=826. Instead of having the distance from the attractor directly affect the height I want to create a capping system that groups similar distances within the same height. For instance, if the length of the distance from specific points are less than 1 then their z height will all be set to 10. If the length of the distance from other points are between 1 and 2 then the z height will be 15 etc.
What I'm struggling with I think is first a data tree issue. When I feed the distance results into the points Z height it creates 400 z points. Ideally the point would have only one Z height.
The second issue I'm having is trying to figure out whether I need a boolean or a dispatch function in order to group sets of numbers together for a more uniform z height.
Thanks in advance.
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