algorithmic modeling for Rhino
Hey y'all,
Sorry for spamming the forums lately, last q in a while I promise. I am trying to make a variation of Gregg Lynn's blob wall. I searched the forum and I am surprised nothing came up. Any example projects of someone doing something similiar? Or even a variation of the basic premise would be great!
Thanks!
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Does the wall (project) got any papers explains its rules or explain its organisation order?
I can see the blobs already intersecting so its not any close to tessellation
yea I have no idea. I am going to start with a 3d voronoi and then create boolean intersections? TBH I have no idea really to start with this one.
Cool! So obviously my 'blob wall' relies on surface tessellation provided by voronoi. Clearly Lynn's does not. If I had to guess I would hazard to say he created his own 3d tessellation pattern, and then smoothed out his blobs? or was the initial pattern the smooth form of the blobs. Ugh confusing...
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