Grasshopper

algorithmic modeling for Rhino

NOTE: This post is out-dated. Please visit the newer post which features source for the new icon style.

 

Dear 3rd Party Component developers,

we at the Grasshopper® development team (hereafter GDT) are thrilled by your enthusiasm to develop custom components and widen the base of the Grasshopper platform. We feel it is important your products become an integral part of Grasshopper, and are therefore shocked... shocked and appalled at the quality of icons we've seen so far (yes, Jon, that means you).
In order to facilitate this process, the GDT (unanimously) agreed to make the source for all the original icon images available online. They have been attached to this post for the time being, but we hope to centralize all developer resources someday soon.
You are free to copy and modify these graphics in any way you see fit. They come free of copyright and copyleft restrictions.
You'll need XaraX to open these files (a free 30-day evaluation is available, but it's cheap and really quite good, the GDT highly recommends it for any sort of vector-based computer graphics development).
Also note that almost all icons used in Grasshopper have a drop-shadow applied to them (2 pixel blur, 1 pixel offset towards the right and bottom, 50% opacity). This typically means you should refrain from drawing anything in the 2 outermost pixel columns/rows, otherwise the shadow will visually intersect with the icon edge.
--
GDT

Views: 4792

Replies to This Discussion

Downloaded XaraX and have been drooling for some time over the GH icons in vector format. They´re so nice, you really do it well David. There is just one thing you forgot: The Grasshopper! I mean the one appearing on the Splash screen and in the header of this forum. I think it can be vastly improved! In my mind I see a much more simplified/cartoony/three-dimensional/vector-drawn/ruttenesque thing. PLEASE MAKE ONE! I know you will love doing it and I know it will be great. Thanks!
Haven't delved into custom components yet (thought it would be wise to wait for Rhino Common) but I have been using this button in Rhino to open Grasshopper:

It's here if anyone would like it.
And this is mine :)

It's a 32px Rhino 5 version. I hope it could be usefull.
And here is mine

... couldn't fit the last "R" though...
here's mine that i made to add to the collection.
Attachments:
original hopper
24px rhino all (i prefer smaller buttons ;)

Ive just downloaded and installed Xara. Im able to open the icon douments but I cant for the life of me unlock the icons so i can edit and play with them. Is this intentional? If not how do I 'unlock" these icons in Xara?

DOH. I see, go to layers and unlock object layer
Is it best practice to export a user defined icon created in Xara, and overlaid on the template widget for export, as bitmap image size greater than 24x24 px? I read somewhere that down sizing an image gives a sharper image.
Hi Steve,

that is only true in very specific cases. Typically, resizing an image always makes it fuzzier. This works great for photorealistic content, but it's terrible for line drawings.

I do sometimes use a down-sizing technique to get around a certain issue, but I make sure to always use a multiple of 2 for the original image. I.e., if I need a 24x24 icon, then I export the image as 96x96 or 768x768. Most pixel editor do a pretty good job of maintaining crispness if they can fit a power-of-two number of original pixels into a target pixel.

However, I almost always export directly to 24x24 using the background rectangle.

--
David Rutten
david@mcneel.com
London, UK
David thanks for the reply. One thing ive noted is that when I set the bitmap backgorund to transparent i..e using psuedo code:

dim bmImage as Bitmap
bmImage = me.resources.ComponentImage
bmIimage.transparent

I often still lget some bleeding of the back gorund colour of the component on the image - i.e. a slight orange line or pixel will come through. Just wondering if you had any advice for this............

David, I'm curious to see what those nice letters look like as a typeface. Would it be ok with you if I try to compile them into a font?

Mårten

Hi Marten,

 

go ahead. They've been designed on a per-pixel basis, so I doubt it would look any good unless they are exactly the right size of very much larger.

 

--

David Rutten

david@mcneel.com

Seattle, WA

RSS

About

Translate

Search

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service