algorithmic modeling for Rhino
Hi,
I think this question is for David Rutten,
when creating c# custom components that generate a high number of geometries, one can experience a general slowdown while previewing output in shaded mode, even on a fast computer.
I do not know how is internally implemented GH display conduit, but multiple small-sized bounding boxes computing stage may be sometimes slow and could be pre-computed, see for instance :
http://wiki.mcneel.com/developer/rhinocommonsamples/displayconduit
This kind of slowdown kills interactivity but should be solved too by switching manually between "very low quality preview" (wireframed) to highest quality visualization.
How to do it directly inside the component script ? (overriding display conduit implementation)
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Grasshopper has it's own display conduit. And if you're smart, you'll also precompute your bounding box inside your SolveComponent() (to make sure your bounding box do not have to be recomputed every turn.).
You can get a lot more out of this post if you show your current implementation of your component.
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