algorithmic modeling for Rhino
Good afternoon Grasshopper forum.
I have been learning R + GH for 6 months now and the discussions here have been an extremely good resource. However, I have a question!
I have perhaps been over-reaching my skill set here, but bare with me.
I want to create an animated facade of squares which rotate depending on a sequence of grey-scale images. I've got pretty far thanks to many discussions here, but have hit a blank with exporting my animated model to 3ds max.
Here's my GH script - it's a botch of 3 or 4 various things incorporating centipede at the start and end to get the animation.
All good and it works! It produces animations which I can sequence for presentations too thanks to it's bmp export, which is sort of a side-product.
What I have a problem is that the OBJs it produces error wildly when imported to max. eg in rhino it looks like
But when I've imported them to max it looks like
and as it animates it just gets longer and smaller.
NOW I reckon it might be because my model in grasshopper is 100 separate geometries and it'd like it to be a single one - but I've not achieved that.
Does anyone have any ideas how to solve this? My end result I would like to look like this rendered still from max, but animated.
Thankyou all! This also uses Firefly, so you might need that installed to see how my file works.
Tags:
eeep no one?
I don't have 3ds but I have seen something similar happen when moving geometry between applications... it's a long shot but it could be something to do with the way the world coordinate systems are in each software.
SolidWorks, for example, has a really stupid convention where the top view does not look at the XY plane. (there's probably some sensible explanation) This sometimes caused geometry imported from other software to get flattened.
In your image it looks like the geometry is there, just flattened somehow.
Perhaps check the coordinate systems in rhino and 3ds match or try rotating your geometry and seeing if it effects what imports into 3ds.
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