algorithmic modeling for Rhino
Hi,
I am attempting to imitate an early generative 2D art piece where there is a grid of rectangles that gradually randomly rotate from rest to more max rotation. I have arranged the grid into rows and have added randomly seeded rotation to each row, but I am experiencing difficulties with data I believe as well as the process of the graduation rotation according to the rows.
Any help or insight would be greatly appreciated. NOTE: I do not ask to solve this, just some insight into what I am doing wrong.
Thank you in advance.
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Hi. Erik.
It would be better to match the data tree between random rotation angles and your rectangles.
And then, you can play around with "graph mapper" to manipulate the rotation angles.
Wow thank you! That is an interesting approach!
I do wonder conceptually why the list is partitioned with the 'v' parameter as opposed to the 'u' as the grid is subdivided horizontally as opposed vertically which is what I would think would be the case as indicated by the data structure. Also, the flip matrix component does not function properly unless it is placed after the 'scale' component which I am confused about as well.
Otherwise this makes sense and is a great exercise is data tree and random components so I thank you very much for your insight.
Best,
Erik
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