algorithmic modeling for Rhino
just clarify a little bit, I am looking for something along the lines of
RhinoViewport view = Rhino.GetActiveViewport;
Point3d pt = view.CameraLocation();
and then use pt to construct an orientation plane to which I can place objects.
Hi Jens.
Check the RhinoViewport.CameraTarget property.
had a friend send me this link... Keep forgetting about rhino common... http://wiki.mcneel.com/developer/rhinocommonsamples/activeviewport
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