Grasshopper

algorithmic modeling for Rhino

So, I recently gave a talk on Xenakis and his approach to composition, and couldn't resist implementing a basic version of what he was talking about. The simulator is pretty limited, but proves the point. And since it uses GH to generate all the input geometry, I thought I'd post it here. I used a version of the C# Synth Project, and modified its Soundfont (.sfz) import feature.

Grab it at: http://meshconsultants.ca/Geometry2Sound/Geometry2Sound.zip

To use:

  • Create an empty folder with this EXACT path: "C:\PtData"
  • Open up "PointParse.gh"
  • Open up XenakisSim.exe
  • Hit Space to play
  • Hit Backspace to reset
  • Hit "ESC" to reload the scene
  • WASD to rotate the view
  • Scroll Wheel or "F" and "R" to zoom in and out.

I'm not sure this will be useful for anything, but it was fun to do. Also, in the .gh definition contains a c# script that writes a DataTree to a text file - could be useful as a reference.

Views: 1740

Replies to This Discussion

Dear Daniel!

  I am very interested in your project and implementation of Xenakis work, currently I am doing research on my own between music and architecture.

 Unfortunately currently link is not  available anymore.

 Is it possible to see the zip file?

RSS

About

Translate

Search

Photos

  • Add Photos
  • View All

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service