algorithmic modeling for Rhino
Hello David,
Philosophically speaking...could you please explain the theory background behind the title: Generative Modeling? Most of the users refer to GH as Parametric Modeling and it would be really interesting if you could share with us your references, to demystify a bit this usual discourse from your perspective.
Thank you very much in advance.
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What is the meaning heory background behind the title: Generative Modeling?
Hi doompop,
I'm not even sure that is my tagline. The way I understand these adjectives is as follows:
Some further thoughts, in no particular order:
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David Rutten
david@mcneel.com
Tirol, Austria
Well, looks like I can't change the tagline, so I probably didn't pick it either.
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David Rutten
david@mcneel.com
Tirol, Austria
or :)
Maybe this will be the philosophy of generative thought.
Gen - structural and functional unit of heredity dynamic forms.
Generative Design is an algorithm that defines the sequence of the function definition or functional forms. But what form we do not know. Only by genetics we blocked (shape) to visualize.
However, some functions have their own defining them (forms) features that are not included in the forms of a gene.
Hello David,
Those are some very interesting and useful definitions.
Even after so many years of using GH I haven't noticed the tagline until today and I was curious about the selection of the term.
I agree too that for most of the users i know the term Algorithmic intuitively feels more accurate.
Many thanks.
I thought generative modeling was directly translated, aka modeling from generations, aka multiple model options achieved through multiple generations and/or transformations.
Wouldn't that be "generational" modeling? "Generative" is I think the adjective of "to generate".
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David Rutten
david@mcneel.com
Tirol, Austria
It is. In the context of art and architectural design, I understand "generative" to be inclusive of both digital and analogue approaches. As I have most seen it used, generative design suggests a systematic proliferation of form or detail that is in some way recursive or self-dependent. I would say that Tara Donovan's work offers many great examples of analogue generative design.
Yes, but partially "proliferation" & "recursive" and especially "self-dependent" implies a certain level of unpredictable result / automation. You set some initial rules and you let the program produce the different generations/results/forms. I would say "generative" is closer to how "emerging" is usually used. Tara Donovan's work is a very good example of such a "self evolving" shapes. Grasshopper (excluding the Galapagos functionality which is also not "generative", or L-shapes, CA plugins) seems to be more of lets say Algorithmic Construction/or software if that terms even exists.
Totally agree...algorithmic seems much more appropriate to me. I think here McNeel is using "generative" as a catch phrase. No doubt you can do "generative" with Grasshopper, but you certainly don't have to. In any event, one of GH's greatest strengths is its generality. Personally, I still really like "Explicit History".
I was JUST thinking EXACTLY the same thing about "Explicit History"!!!
There is always "Visual Programming" as well to define it.
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