algorithmic modeling for Rhino
Can anyone point me in the right direction? Have any advice / suggestions?
I'm looking to produce a Karakusa pattern eg. http://www.grasshopper3d.com/video/karakusa
My goal is to create a facade system / panels. I imagine the pattern to be fairly regularized in order to correspond with floor heights / structure.
One initial thought is to create subsurfaces (isotrim) from a vertical face of the building and use a cellular automata-esque approach...I imagine starting with one sub surface or a row of subsufaces at 'ground level' to do operations on (described in PDF I attached). I would then move up row by row, repeating the operations (anemone loop?)
The second approach is a Diffusion Limited Aggregation? as in the video above?
Any pointers would help
Thanks!
Tags:
Hi. You might want to see "this".
I managed to put together a script that generates a branching karakusa pattern It doesn't quite work and my heads been spinning for a days trying to figure it out.
Its pretty simple:
1. four initial spirals are created.
2. the script orients / rotate spirals on top of one another.
can anyone help me trouble shoot this? suggestions?
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