algorithmic modeling for Rhino
Hello good people,
I want to generate circles on a surface according to the srf normal. Subdivide the surface with Lunchbox's >Grid Structure and get the normals via "Evaluate Surface"
Just that "Evaluate Surface" gives wrong normals... I sense it's something simple but I am at loss how to figure it out - how to get the circles to "lie" on the surface.
Any help is appreciated!
Thanks
Dimitar
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Thanks man... thought grid structure would create pts on surface and get the right normals... wouldn't occur to me to use different types of coordinates, UV...
so just for understanding - srf closest point matches the generated point to the surface and outputs its' UV, and only from these uv can I get the point for the correct normal?
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