Grasshopper

algorithmic modeling for Rhino

Dear comunity, 

lont time I dont post a question, so here it goes!

I'm looking for an easy way to produce an irregular quad mesh similar to the one in the image. Any tips will be most appreciated

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Looking at the drawing again, it might make sense to implement K2 for the fucking up/shaking part. Looks almost like ridges/folds along the edge loops. So maybe anchor the perimeter vertices while increasing the face areas (while having the vertices collide with the world plane and keeping the edges at their starting length) could work..

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