algorithmic modeling for Rhino
Hi everyone!
I'm new to the grasshopper scene. I wanted to morph a panel that I had designed onto a freeform surface. the box morph function makes the surface very angular when it divides the surface. I was wanting the panel to flow seamlessly along the silhouette of the freeform surface. Does anyone know how to achieve this result?
Any help will be very much appreciated! Thanks!
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Are you sure that you aren't just seeing the 'jaggedness' of the mesh?
Well the thing is, when you bake it it still looks jagged. the whole reason i had a freeform surface was because i wanted the panels to flow onto the surface and not make the surface seem as though it has been constructed from individual panel pieces. I can achieve the desired result in Rhino, by flowing the objects (panels) onto the surface. But then the result is not parametric... :/
Seamlessly?? By the the time you decided to use box morph, thus to tessellate the surface there is no chance of achieving the initial smooth visual of a NURBS surface.
Suggestions:
1. more iterations = better resolution or smoothness
2. Create this component within GH, mesh the whole tessellation and then smooth with weaverbird.
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