Hi Guys,
I want to export a GH Animation to 3DMax.
The geometry in 3dMax should be one animated object, possibly also with uv coordinates from Rhino.
I found one interesting discussion:
http://www.grasshopper3d.com/forum/topics/objdxfiges3ds-slider-expo...
So I downloaded the Max Script "Object Loader 1.4"
http://www.scriptspot.com/3ds-max/objloader-v1-4
It worked out to export manually or by a GH Definition a meshed box in 5 different positions labeled from box_0 to box_4 as obj. files and import it via Object loader in 3dMax.
For some reason it doesn´t work out if the Geomery is a sphere or any other mesh. 3dMax gives me the following: unable to convert: undefinded to type: float.
Dos anyone have a solution to import object sequences into 3dMax which is working?
The GH solution is basically from Damien Alomar.
It is asking every frame for mesh density. How can this be avoided?
Is there a way to give UV Coordinates to the mesh object?
Thanks in advance for your help,
Simon