algorithmic modeling for Rhino
Hi All,
I've taken the method from an old definition by Jacek Jaskolski in 2009 (original found here) that subdivides surfaces into subdivisions of equal area (as opposed to a proportional UV subdivision) and rewritten for the current version of GH. I've added a few of what I hope are improvements:
Let me know if there are any questions. There are some... interesting data structure workarounds that work but I'm not 100% happy with - if anyone has any improvements that simplify the operations, please do share!
Cheers,
Dan
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No, not exactly - the idea would be to take one (or more!) pre-exisiting surfaces and be able to subdivide with a controllable grid, but still have the areas of each UV cell be as close to equivalent as possible. This is quite simple on a rectangle, but a little more complex as you begin to introduce distortion into the shape. The definition as I have it solves this by calculating and varying the UV proportion of each subdivision as it is more or less warped to achieve an equivalent cartesian area, like so:
use a plugin called kangaroo
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