algorithmic modeling for Rhino
Hi,
I want to make a Voronoi triangulation of points with a boundary of the cylinder.
I tried to follow some examples I have seen on the forum and I can't find what the problem is.
Whenever I make the algorithm, the cylinder becomes a box.
So, I tried to trim the outside curves, but failed as you see.
Pt is the multiple points located inside the cylinder.
Geo is the cylindrical mesh.
How can I fix the algorithm?
p.s. I am NOT doing art thing. So, please do not include some algorithm to make the object look good.
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Thanks, but my computer doesn't seem to work with the complicated algorithm... It freezes when I run it...
I made it with an user object, i really cant remember where i got it but it works pretty well, i hope it works for you
Thanks, but I had a problem with brep and mesh things...
why do u need it to be a mesh?
this was with another user object to convert meshes to brep
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