algorithmic modeling for Rhino
Hi,
I'm a new member of this community, and a beginner user of GH.
I'm preparing my college design thesys on a Waerie&Phelan Theory.
so, i'm preparing some structures and i would obtain from these solids (Attached1)
a structure like the pictures of the other attached files (2-3)
can somebody help me please?
thanks a lot
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If you understand that definition, then you are really the best.
I cant understand it myself anymore.
Hehe.
Seriously, somewhere inside the screenshot you could find something to generate random points inside (or not too far inside) a metaball (in planar cuts form). Its not suited for your problem.
If you have a way to test if a point is inside your structure, just generate lot of points in the bounding box of the structure and cull those inside.
boh...I really don't understand nothing!sigh!:-(
what, you can not understand it? (:
and i wanted to try to understand it.
should I let it rather be?
well, I'm a really BEGINNER of GH.
I would understand step by step what I have to do for obtain a bone structure of my shapes in picture1.
Now, I understand and i've done with GH the same cluster from BREP component.
now:
1. I have to explode the dodecahedron?
2. then I have to import a MULTIPLE SET OF SURFACES?...or one by one?
3. I have to reparametrize the imported surfaces?
4. wich kind of values I have to set on the sliders?
5. can you help me by email? (emiliano@wakeupcreative.com) besides here?
i'm goin' crazy!
this is an old def of me.
it builds on vincente soler voronoi 3d.
http://www.grasshopper3d.com/forum/topics/voronoi-2?commentId=29852...
can you tell me the website, where you have the pictures?
hi systemic,
can you show us how it goes better?
only when you want it. (:
Welcome to
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