algorithmic modeling for Rhino
Hello,
I created a curve with 'Bezier Span' component and moved it up. Between these two curves there was a Surface created. When trying to divide the surface (Divide Domain2 or Divide Surface) with U and V the distribution in U is uneven (no matter if the Bezier Tangent is 0-straight line or more). To compare i created a planar surface in rhino and tried dividing it with same components - this time divisions are equal.
I suppose the problem is somehow connected with how Bezier Spans are created but i wonder why does it happen that way exactly.
Below i post an image - surface on top is created with Bezier Spans, the one below in rhino.
If there was definition needed please inform me
Thanks in advance
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Knots and control points of the NURBS surface must come from somewhere, in this case (of the loft) emerging from the input curves. The Bezier is a special type of curve, and its knots and control points are in its own way.
Try to make the loft rebuilding the curves . Keep the same shape, but its internal topology change by an habitual interpolated.
Thank you for your response,
I figured out how to get the result i wanted (creating interpolated curves after dividing Bezier), but wanted to know the reason why it happens so out of curiosity.
Thanks again, have a nice day.
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