algorithmic modeling for Rhino
Hi guys,
I am new to grasshopper and I have just came accross the component called DivideLength which divides a curve in several segments of this approximate length.
I would like to know if there are similar components for a 2D region(Where we should get uniform triangles on the surface) and the 3D space (Where we should get uniform tetrahedrons, I guess).
Could anybody help me?
Thanks
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AFAIK no such thing exists (but you could attempt doing it via code or - quite probably - using K1/K2 [Kangaroo, old and new]).
BTW: K2 requires the latest .NET (works in 32 bit O/S, Rhino as well). Win7 and up is recommended.
As far as I know that the "subdivide surface" component will do this for a surface, however the output will be points and not surfaces, you have to recreate the divided surfaces from these points .. (same as dividing curves, the output is points, then by joining these points with lines you will have your divided curve ..)
For the 3D space I don't think there is a straight forward component, however you can still deduce it from the divide surface ..
Well ... "equality" (he asked for "uniform triangles/tetras", for instance) is rather difficult to achieve via U/V divisions.
Ohh .. you are right I missed the "triangle" part of the thread ..
re: "(same as dividing curves, the output is points, then by joining these points with lines you will have your divided curve ..)" - That would be a different "curve" entirely. 'Shatter' is what you want to obtain the original curve as segments between the division points.
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