algorithmic modeling for Rhino
i wanted to create a hexagon that made of six non-planar equilateral triangles on a surface. i picked a point by evaluating the surface and made a sphere which radius is equals to triangles' edge. Divided the surface by DivDist component(distance equals radius). that should give me six point each of them distanced same and equal. but there was seven points on some regions of surface means a gap between first and last point and on some regions one of the distances is smaller than i want.
i thought it is possible to create by this way geometrically but in practise it didnt occured as i hope. if it is not make me illuminated. is there any way to make a surface triangulated standartized edges. like this:
http://www.grasshopper3d.com/video/standardized-surface-triangulati...
other way to make a surface with triangles could be to cover the surface with another one that is triangulated. two surface doesnt have to fit completely that means some corners of triangles couldnt be right on the surface. covering surface script could be named one "triangulation by grab".
i found this discussion but i couldnt adapt it mine: (pic.1)
http://www.grasshopper3d.com/forum/topics/divide-distance-problem?i...
i used the script that is in the given link. it didnt help too. there is an ellipse to divide i changed it with brep/brep intersection curveDivide Distance problem.
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Could this thread help you a little bit?
hi Hyungsoo,
i have read and tried it before but i am seeking more controlable way to shape a surface than grab points and drag them. Maybe there could be a way to cover the triangulated surface in this exp. on the surface that i created as a free form.
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