algorithmic modeling for Rhino
Did anyone come up with a solution for regular distribution of points over a brep yet? I just began with using Kangaroo, but as for now I have no idea how to maintain their position within the surface of the brep.
The shape I'm using has been made by T-Splines, so no chance to transform it into a regular surface.
My task is just to simply triangulate that brep regularly.
this is my gh_definition so far..
triangles_kangaroo.gh
Tags:
Have you tried [Populate Geometry]?
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David Rutten
david@mcneel.com
Hey David,
Thanks for your response.
yes indeed.. But I would need to make that a bit more regular, so not random.. I'd need to achieve more or less equilateral triangles. One way is probably through Kangaroo, if I manage to somehow restrict springs movement only on the brep's skin.
Isn't there any other, let's say easier, way to do this?
file
Of course, use Daniels method.
But just for the sake of it, here's a definition that does something similar as the one above but without Kangaroo, only standard components + the Anemone plugin for looping (you still need weaverbird at the end if you want to generate a mesh from the lines).
Remeshing with Plankton+Kangaroo would work for this. This is the result of applying the first script posted here to your shape:
this all looks very promising, great thanks for your help. I appreciate it!
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