algorithmic modeling for Rhino
Hi All,
I'm currently doing some experiments with grasshopper in C# components (the kind that inherits GH_ScriptInstance) that involve events and other code that may or may not simply stop existing when a component gets deleted, or is recompiled, leaving some ugly on the loose threads or events hanging around.
Is there an equivalent of the Dispose() method inside a C# block, or something to hook onto when the component gets recompiled, deleted or other behaviour that should make sure it will stop existing from there on out, so I can make sure the component can clean up after itself?
Thanks!
Tags:
Not really. I know it's very annoying, but there's no good solution to this.
--
David Rutten
david@mcneel.com
Would be out of the question to add something like a Dispose() method?
Otherwise: my workaround now is to watch the enabled property of the component, and disable it before recompiling:
if (Component.IsLocked) {
// time to clean up the mess
}
I'll have a long look at all the situations where custom code becomes stale, it's probably possible to add two overridable functions (one for disabling, one for enabling).
--
David Rutten
david@mcneel.com
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