algorithmic modeling for Rhino
Hi Guys,
Im still finding my way around Grasshopper and trying to come up with something like the following:
I work heavily in 3D Max, and would do this using displacement maps. I was wondering if I could do something similar in grasshopper based off maps? It's basically intersecting rings, and it creates those dimples where the intersections happen.
Any help r thoughts on how I could achieve this in GH would be really appreciated.
Thanks guys!
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Very pretty Martyn! Exposing the grain adds an additional "watered" effect, like Japanese mokume gane.
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