algorithmic modeling for Rhino
Hi guys!
I want to use delaunay mesh component on different surfaces to recreate a caotic triangulation.
The problem is that I can use delaunay only for one single surface...so this means that i can use lots of time this command for each surface and specially, I have to selection the final point to each triangles to join with other delaunay surface...
do you know a best method and specially faster to use this command on different surfaces?!?
thanks guys
Tags:
Map all the Points from base plane to WorldXY.
Compute Delaunay in WorldXY.
Map result from WorldXY to base plane.
Tested up to 10K points:
David's approach is at least 10+% faster (and obviously more "proper").
Now ... anyone having 1B points? he he.
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