algorithmic modeling for Rhino
Hi everyone, I am trying to create a faceted surface and I am dealing with a little bit of a roadblock.
I triangulated a surface and created points on each of the connections, then I created points from the centers of the same triangles and extruded them randomly.
So, when you connect the center point with 2 corner points, it should create a triangular surface. However, when I use Delaunay surface to do this, it connects to more points then it should and creates a weird surface. You can check the attached image for reference. The image on the left is when I "bake" my definition, and the image on the right is when I bake the points only, and manually connect them in Rhino. As you can tell, manually doing them would take a lot of time. Is it possible to solve this in grasshopper?
Tags:
Try not to "Flatten" Delaunay mesh's input "P".
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