algorithmic modeling for Rhino
Hello World!
I saw this picture on the forums and I decided to try to replicate it really fast, however i bumped into a problem. Seems like I can't sort my data properly so I can get all the breps exploded into surfaces, then the surfaces into vertices and the vertices into NURBS curves
Here's what I've done so far
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I think [Brep Edges] is what tripped you up. The output is already a group of curves that make up each surface, all you need to do is [Join Curves] to get a closed curve for each surface.
Then a simple fillet and pipe should have you close.
I disabled the Pipe just cause it takes about 5 seconds to compute. Currently its taking much longer than it should due to almost every surface having a duplicate, and half the time the piping is overlapping itself. but it works as a quick definition.
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